Don’t name your ship “Death”

Awesome Book - Death Star
The Haiku
Don’t name your ship “Death”
No matter how much triumph
- moments don’t last long.

Semi-related posts:

  1. Death Star by Michael Reaves and Steve Perry – First Impressions
  2. Goldfinger’s Death Laser
  3. Harry Potter and the Death of Reading (?)
  4. My Super Bowl Predictions
  5. Heroics

8 thoughts on “Don’t name your ship “Death”

  1. For the nerdily inclined, I direct your attention to these two pages: one and two. They’re outlining some of the changes they’re making for 4th Edition D&D.

    I, for one, am not particularly impressed. I play an RPG for the RP aspect, not so I can play a World of Warcraft wargame.

  2. Definite minus – Resting into two general categories, 5 min and 6 hours. My favorite part of the old school Pool of Radiance games all the way to playing at NAU were the times we encamped and worried about a wandering party. What if orcs find us at, say, 4 hours into the rest cycle? Am I fully healed?

    The “second wind” thing showed up in the Saga Edition of Star Wars. We haven’t had to use it yet. The only person injured enough to need it was poisoned severely by an amphistaff and went unconscious. (And our droid character, needless to say, had some complications.)

  3. Even with Saga Edition making it more like miniatures, I still have Kraka’s Holocam. We nerds will still be nerds. (I wish I knew how to say that in Latin…it would sound a lot cooler.)

    But if I ever have to choose between a bard and a fighter simply because of game mechanics, I will not be happy. With Kraka I figured I would sacrifice Unleashed Force powers in exchange for some lore mixed with swordsmanship. Kindof a Gurney Halleck-type character. If I didn’t have some combat, I knew I would be frustrated. But no matter how much art my character has, Mike’s guy makes up for in sheer VENGEANCE.

  4. The “second wind” thing, I kind of like, even though I typed “second wing” three times before I could get my brain to type it correctly. I do agree, though, I dislike the separate rest periods, and making the longer period six hours now just makes it seem like they’re trying to let a four PC party get all their rest in eight hours, with each player taking a two hour watch. I don’t like going to work on six hours of sleep, let alone dungeon crawling. I don’t really care for the changes to reach, and I particularly dislike the changes to saves. It seems too basic and static for my tastes.

    I just feel like too much of the emphasis is going to be on your combat options, particularly if you look at the sample character sheets. It may be that these character were built just for a sample hack-and-slash, but there seems to be little to no attention paid to skills, which are some of my favorite things. So many of my favorite (mechanic based) stories come from stories, whether it’s seeing an entire party botch their Hide rolls, except for the gnome’s riding dog, to a jerk of a pilot realize that the only party member who can translate some documents for him is the guy he’s been making fun of all session. Not that such a thing would ever happen to one of my characters, I’m sure. This edition seems to just be entirely focused on fancy combat tricks.

    I guess that with each new edition, we all have to fight becoming a curmudgeon complaining that the old edition was much better, and I’ve failed my saving throw this time around. Oh well. At least I can hope that the new edition will mean players will sell off their old books to Bookman’s. The timing should be about right so that I can go pick up some of the books I never bought when I move back down to Phoenix in May.

  5. Realistically, I think I like the “second wind” idea so much because I’m always the guy who plays the cleric, so I’m in favor of just about anything that means I can use my spells for things other than Cure Light Wounds.

  6. “to a jerk of a pilot realize that the only party member who can translate some documents for him is the guy he’s been making fun of all session.”

    Nice.

    AND

    Is the May move permanent?
    and/or
    Would you like to join a gaming group made of socially stable people? It’s an experiment we’re trying.
    (Then my brain said the name “Mike” and the stable thing…)

  7. The move is an interim step. The plan is to be in Phoenix for a little bit more than a year, until we figure out where I’ll be going back to school, which is a bit of a scary prospect for me, to be honest. Yeah.

    We’d definitely be interested in gaming if you have room. Our only problem will be that we’ll be moving to the Surprise, but I’m sure we can make our way to more civilized portions of the valley from time to time.

  8. We most definitely have room. And Surprise is not that far. We have someone coming out from Estrella Mountain. We usually hang out at Mike’s (Near I-17 and 101) or Sean’s (by IHS).

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