Session 7

For my non-Star Wars readers, you do realize whose bloggh you’re reading, right? Don’t worry. Soon we’ll be continuing Russian free speech violations, historical Cold War comparisons, and mayoral interviews.
(I had forgotten about my Statler/Waldorf presidential campaigning.)

Kraka is dead! Long live Kraka!

Since no one’s going to be finding the footage, and any of the civilians on the ship probably only have nightmarish blurs of the encounter, this will take place from OOC.

Really, the only way to describe it is to review the deaths:

  1. A section of the Vong troopers in a blast from above by the New Republic
  2. A mercenary force, brought by Triggerman, caught in the middle of warbeasts and strafing coralskippers.
  3. Mutated footsoldiers brought down by sniper fire, lightsabers, and even the Free Hungry Miltia from the city’s 14 fighting men on the rooftops.
  4. Vong warmachines launched plasma into mercenaries
  5. Triggerman brought a force of domestic droids to the fun on the edge of the battle. Two Vong warriors became enraged and rushed to start slashing with amphistaffs
  6. Warbeasts blasted by an improvised gun platform from our ship’s wreckage; platform piloted by ZiD8
  7. That platform was smashed to the ground, ZiD8 inside. If we can plug him into the ship’s computer, his memories should be restored. Right?
  8. A ship, rigged to explode, swept over a segment of approaching Vong soldiers.
  9. Vong commander with crabclaw struck down Kraka; Vong snuck onto civilian freighter and started massacring while the heroes listened over commlink; Tyris rushed to engage but was slashed down – but not before lightning tore into the commander; mercenaries, before dying, finished off the commander with grenades in close quarters, saving the civilians; Tyris could probably be revived
  10. 5 of the 20 Chiss troops fell to warbeast stomps, swipes, bites and plasma artillery fire
  11. 5 died holding down the remaining Vong troops so the operative and Zenon could escape; holding down until the Chiss orbital strike cleared a street full of Vong (and the 5 Chiss and 2 militia, and the Chiss commander in a blaze of glory (locked into his commlink coordinates))
  12. 10 Chiss actually made it back onto the dropship
  13. Some mercenaries and Republic troopers actually departed the field, too
  14. The warbeast that towered over the treetops and smashed through buildings was brought down by combined fire from mercenaries, Chiss, Republic troopers and probably some Force choking (if I know my party)

And for those keeping a Booyor tally, that’s 4 character deaths with this group:

  1. Kraka (SW: New Jedi Order), from a Chiss airstrike while being digested in the stomach of a Vong warbeast
  2. Stutter (Mutants and Masterminds), on an Immaculate Dominion strikecruiser when a giant alien lizard known as Enemy exploded in a cloud of acid after eating through a wall
  3. The Wanderer (SW: Foundation), struck down by an Imperial sentinel while in combat with the Dark Lady
  4. Lofryyka (SW: Foundation), strapped with a backpack full of detonite grappling with Vader

My Chiss and city militia tally of enemy defeats:

The dice are enemy soldiers created by the Vong from the civilians earlier. That dark blur on the left is a warbeast (the one that ate Kraka).

Here’ Devin’s final count:

Those four large creatures. Large warbeasts.

Semi-related posts:

  1. Kraka’s Holocam – Session 4
  2. A GM Summary of Session 6
  3. Hard Core Nerdery
  4. Kraka’s Holocam – Session 5
  5. Kraka’s Holocam – Session 1

12 thoughts on “Session 7

  1. It was a good day to test the capabilities of autofire weapons and massed fire. None of this “wildly firing at the enemy, like stormtroopers” for my soldiers. I’m pretty proud that I managed to get 7 of the 9 of the New Republic troops- plus my character- off the field safely.

    Now, if we can escape through the space battle, that’s another question.

    Also, for your next character, I think you should play against type- go with an Ewok bounty hunter.

  2. My powers of telepathy are mighty! No, wait, that’s my powers of guessing and random luck. My second suggestion was going to be go for a starfighter/commando type and bring back the noble moniker of Sable Squadron.

    I was playing Star Wars: Empire at War this evening, so I feel I have a properly pessimistic view of what our chances are like in escaping the space battle. When transports get involved in combat, things get messy.

    After a while, I just gave up and started playing it old school Rebel Alliance-style: forget capital ships, just send in a dozen squadrons of X-Wings and a dozen squadrons of Y-Wings. That’s the way.

  3. That’s really funny. When I play Empire at War, I just have a squadron of Y-Wings wait on the fringe with an A-Wing escort until the X-Wings can clear out the fray. Capital ships are a bother.

  4. I’m all for the Ewok, as it would shake the very pillars of the Star Wars universe. The moment you complete the character sheet, no matter where he is, George Lucas will get a nosebleed.

    In keeping with the races that fed into George’s love of the little people, I”m also a big Jawa fan. Even had one in D6. I love the idea of someone making one that is actually feared in the galaxy.

    A Toydarian could be pretty fun too. Especially a Jedi version.

  5. How about a Wookiee that was frozen in carbonite by Ulic Qel-Droma as a living death punishment away from my family in an attempt to turn me to the Dark Side but lost in the red tape and upheaval of shifting political factions?

    Hypothetically.

    With the Ewok, I was thinking of a jaded scout who wanted to protect the beauty of Endor from Vong corruption.

    Once a more complete Alien Sourcebook comes out, I think I’ll try playing only characters that were computer generated and voiced by idiots.

  6. I dig the idea of you taking up another Wookie — and I plan to get the new Knights of the Old Republic Campaign Guide, so you may find some stuff in there to help create him.

    The Ewok sounds cool, but you almost have to take it a step further to capitalize on the joke. Maybe he’s the tribe’s chosen one, the Ewok who had been spoken of in prophecies for centuries.

    “It is said that he will be the one to save Endor and make the Ewoks the rulers of all peoples — including the ones from distant lands.”

    I love the idea of an Ewok with a god complex.

    Back to the Knights stuff. Part of me really wanted to play that era, as I think it provides the most amount of story freedom. The one we’re in is cool too, but I like the idea of tons of Jedi and Sith out there, smacking each other around.

  7. I’ll be very excited to check out the campaign to add on to my Wookiee Force Warrior.

    I will stow the Chosen One Ewok (should I be surprised we had the same direction to take the Ewok?) for the next character that is killed.

    Because you know it will happen.

  8. Imprisoned by Qel-Droma? How is he in Vong times — maybe carbonite?

    Or are you just going to have him on hand for a Knights of the OR campaign? I was thinking that might be a decent backup campaign to have ready to go for when everyone can’t make it.

  9. Yeah, I’m going with this concept for the Vong:
    “How about a Wookiee that was frozen in carbonite by Ulic Qel-Droma as a living death punishment away from my family in an attempt to turn me to the Dark Side but lost in the red tape and upheaval of shifting political factions”

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